Which concept describes geometry that appears in viewports but not in the scene, used as a visual aid for transformation?

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Multiple Choice

Which concept describes geometry that appears in viewports but not in the scene, used as a visual aid for transformation?

Explanation:
The transform gizmo is the interactive widget that appears in the viewport to manipulate objects. It provides the arrows, rings, or boxes you drag to move, rotate, or scale objects, and it isn’t part of the actual scene geometry. Because it’s a UI element in the editor, it shows up in the viewport as visual geometry to aid transformation but is not stored or rendered with the scene. Grids and extents are merely reference visuals or bounding representations, and the Material Editor is a separate tool unrelated to transforming geometry.

The transform gizmo is the interactive widget that appears in the viewport to manipulate objects. It provides the arrows, rings, or boxes you drag to move, rotate, or scale objects, and it isn’t part of the actual scene geometry. Because it’s a UI element in the editor, it shows up in the viewport as visual geometry to aid transformation but is not stored or rendered with the scene. Grids and extents are merely reference visuals or bounding representations, and the Material Editor is a separate tool unrelated to transforming geometry.

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