Which dialog box is used to align one object with another in 3ds Max?

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Multiple Choice

Which dialog box is used to align one object with another in 3ds Max?

Explanation:
Aligning one object with another is done through the Align Selection dialog box. This dialog lets you specify exactly how the moving object should line up with the target—what to align (position, rotation, and optionally scale), which axes to affect, and which object serves as the reference. Using these options, you can snap and orient the object precisely relative to the other one, making alignment predictable and repeatable. The other options don’t provide this dedicated alignment workflow: the Transform Type-In panel is for entering numeric transform values for a single object, Render Setup handles rendering settings, and the Modify tab is for editing an object’s modifiers and parameters.

Aligning one object with another is done through the Align Selection dialog box. This dialog lets you specify exactly how the moving object should line up with the target—what to align (position, rotation, and optionally scale), which axes to affect, and which object serves as the reference. Using these options, you can snap and orient the object precisely relative to the other one, making alignment predictable and repeatable. The other options don’t provide this dedicated alignment workflow: the Transform Type-In panel is for entering numeric transform values for a single object, Render Setup handles rendering settings, and the Modify tab is for editing an object’s modifiers and parameters.

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